Minotaur, Labyrinth (Lesser)
Species: Minotaur. Breed/Type: Lesser Labyrinth. Class: Monster. Align: Evil.
Gender: 01-50: Female, 51-00: Male.
Level: 1-D12. Damage-Points: 1-D10 x level.
Number encountered: 1-D2 per 3 characters present.
Experience-Points: 6 x level.
Characteristics:
Awareness: Hearing: 24, Sense of Smell : 26, Sixth Sense: 5, Taste: 22, Touch: 20, Vision: 24
Charisma -: Appearance: See: "Description". Speech: 6. Constitution: 26, Coordination: 22, Dexterity: 22, Intelligence: 12. Mental-Strength: 28, Strength: 40, Wisdom: 11.
Movement:
Flying: Can't. Grounded: 10. Swimming: Can't swim.
Luck: 1-D6 per level. Oxygen-Points: 84. Blood-Points: 78.
Attacks: Attacks Attack
Attack descriptions: per turn: Range: Damage: type:
Small Battle Axe: 1 2 spaces (10'). 1-D12 (+1-D12 per 3 levels advanced). Sharp.
and:
Horn-Strike ----- : 1 1 space (5'). 1-D12 (+1-D6 per 2 levels advanced). Sharp.
or:
Hoof Trample -- : 2 3 spaces (15'). 1-D6 (+1-D6 per level advanced). Blunt.
Special: See: "Special Abilities", "Special Defenses" and "Special Offenses".
Defense: 22 Offense: 22 (+5 to offense when attacking with horns).
Treasure: %Roll needed to have money and treasure:
60+ to have 1-D2. Begin rolling on the Common chart.
Check each creature for treasure.
Description: This creature appears as a half bull, half humanoid, with cloven hooves.
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Black. Eye shape: Medium and oval. Height: 6' 6". Posture: Biped.
Fur color: Pale-white. Fur texture: Course and rigid. Weight: 200 lbs.
Dislikes ----- : All but its own kind (and certain creatures that are related to it).
Disposition - : The Minotaur, half man, half bull, is a dark creature of ancient legend. It's mind is quickly filled with suspicion and hatred for any other than it's own kind. It's distrust for mankind is very strong, though once trust is gained by this creature, it is never broken willingly.
Fears -------- : None.
Habitat ------ : Forests and Grasslands.
Immunities - : Fear.
Life-span --- : 150 years.
Likes -------- : Battle. There is honor and glory in battle, rewarded by Goroth, this creature's Jahtha.
Needs ------- : Basic needs of life (food, water, shelter, etc.).
Note --------- : The horns of this creature are sought after by Bards, who make horns to enhance their abilities. A horn from this creature can sell for 5 Electrum each.
Special Abilities:
Axe Mastery: The Minotaur will cause an additional damage with a Small Battle based on its level (see: the "Attacks" chart above).
Minotaur's Luck: Minotaur do not lose their next physical offensive turn if they use luck. Luck used will regenerates at a rate of 1-D4 points per turn.
Special Defenses:
Natural Parry: The Minotaur can parry a weapon with its horns as well as a trained character can parry with a blade. Parrying a weapon will not damage the horn (like a shield that loses the integrity of its damage-points when struck), but if the parried weapon-strike deals out damage equal to, or greater, than the damage-points of the Minotaur's horn, it will break (each horn will have 1-D20 +1 damage-points per level of the Minotaur). In any case, the Minotaur's horns will turn a weapon strike (just as armor does) on a roll of 81+
Special Offenses:
Charge: If this creature inflicts more than 50% damage on a charge strike (with its horns)
its opponent must pit its strength against it and win or be stunned for 1-D3 turns.
Stun effects: -3-D4 to Defense and Offense for the duration of the stun effect. This stun effect stacks up to 3 times.
Charge must begin at least 2 spaces (10') from the Minotaur (there must be two spaces between the minotaur's target or it cannot use Charge).
Horn Proficiency: +5 to Offense when attacking with horns.
Rage: If this creature causes a maximum damage with its axe, it will break into a battle fury rage, gaining +2 attacks per turn (only with a small battle axe) for 1-D4 turns. While Rage is in effect, damage will be at x2 and the Minotaur will gain a +10 to attack rolls. Rage does not stack, but will refresh each time maximum damage is caused. Rage will occur even if a characters armor turns the strike.
Susceptibilities and Weaknesses: -10 to avoid Magic and Mental-Attack.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.